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Theatre Programming Quick Guide

If you are used to programming other theatre-style consoles, you will be more familiar with using a keypad/syntax style interface, rather than the Titan touchscreen. But fear not because you can program a theatre show on Titan using keypad syntax and this is how you do it.

  • Labelled buttons on the console are shown like this: Enter.
  • For commands with a + you hold down the first button while pressing the second. For example Clear + All means hold down Clear then press All.
  • The @ button is the one next to the numeric keypad, not the ones near the wheels.
  • The Cue button is labelled Connect or Connect/Cue on some consoles.
  • The Through button is labelled Thro on some consoles.
  • The And and Through buttons are not provided as fixed buttons on some consoles, softkey And and Through options are provided instead.

Each Fixture (or dimmer channel) has a User Number (which is equivalent to the Channel Number on other consoles), shown in the top left corner of the fixture button. This is the number n shown in the keypad commands below. You can change this number using the Set Legend softkey, see section Changing the Patch. Groups also have a User Number.

Fixtures Window showing user numbers

  • Commands can be joined together, until you press Enter which executes the command. So you can for example select fixtures and then set an intensity level on them in the same command.
  • Once fixtures have been selected you can continue to make changes to them until you press Clear or select different fixtures.
  • Intensity values are normally set as a 2-digit percentage (so "50" for 50%) but you can change this to single-digit mode in the Formatting tab of the User Settings

Selecting Fixtures to be controlled

KeypressesAction
n EnterSelect fixture n for control
n Through m EnterSelect fixtures n through m for control
Group n EnterSelect fixture group n for control
n Through m And pSelect fixtures n through m and p for control
n Through m And p Through qSelect fixtures n through m and p through q for control
n Through m Not pSelect fixtures n through m, but miss out fixture p
  • If fixtures have cells or subfixtures (for example, pixel bars) you can individually select cells using the "dot" notation, for example n . 1 Through 4 Enter would select the first 4 cells of fixture n. See Celled Fixtures.

Setting Fixture intensity levels

KeypressesAction
@ v EnterSet the currently selected fixtures to v% (see note above about 2-digit %)
@ @Set the currently selected fixtures to 100%
n @ v EnterSet fixture n to v%
n @ @Set fixture n to 100%
n Through m @ v EnterSet fixtures n - m to v%
n And m And p @ v EnterSet fixtures n, m, p to v%
Group n @ v EnterSet fixtures in group n to v%

Setting Other Attributes of Intelligent Fixtures

KeypressesAction
@ b / vSet gel colour v from library b to selected fixtures. (1=Library L, 2=Library R, 3=Library G)
Gobo (Turn Wheels)Set gobo values of selected fixtures as shown above the wheels.
Gobo Wheel @ Gobo 1Set gobo values of selected fixtures as shown on the softkeys. (This uses the Wheel @ button next to each wheel)
  • For setting gel colours, if the console does not have a hardware / button you need to use an external qwerty keyboard or the touch keyboard. See Selecting gel colours.

Clear functions

KeypressesAction
ClearSnap clear the programmer - this will release edited channels back to programmed state and deselect fixtures (like Cheat on ETC)
t ClearClear edited channels fading over time t
Clear + AllDeselect all fixtures, but keep edited values in the programmer
  • The Clear function can be changed to operate in a 2-step mode where the first press deselects fixtures, then the 2nd press clears edited values, or the other way around. See Action Precedence option in the Clear tab of User Settings.

While you hold down Clear, other functions are available on the softkeys, allowing you to clear the edited values from only selected fixtures, or to clear values using a mask. See Clear button hold down options

Programming Cues

Titan can have multiple cue lists. To start a cue list press Record then select Create Cue List from the touch screen. Then press a Select button above the fader where you want to store the cue list.

When programming, Titan uses a concept called "the Programmer". This keeps track of the dimmers/fixture attributes which you have manually changed (or changed with a palette) since you last pressed Clear.

The Record Mode softkey lets you choose the following ways of programming changes:

  • Record by Channel will record the individual attributes of fixtures which are in the programmer. So if you have a fixture where you have only changed the pan/tilt, only the pan/tilt will be recorded and the other attributes will not be affected by the cue. This is best for cues which are used to modify other cues (for example a colour-changing cue).

  • Record by Fixture will record the complete state of fixtures which have any changed attributes in the programmer. So if you have a fixture where you have only changed the pan/tilt, all the other attributes of the fixture will be recorded as well. This is best for cues where you want to be sure that the fixture looks like it was when you programmed it, regardless of its previous state.

  • Record by Stage will ignore the programmer and record everything which has its intensity set above zero.

Note this means that if you put up another playback, that won't get recorded unless you are using "Record by Stage" mode, since the playback isn't in the programmer (see Creating a Cue). You can use the Include function to get a playback into the programmer for recording elsewhere.

In addition to the above, if you have Tracking Mode enabled for the Cue List (the default setting) then the console will not record dimmers/attributes unless they have changed from the previous cue in the Cue List. This is the normal operation of theatrical lighting consoles and makes editing cues easier, since you only have the change the cue where the attribute was originally set.

KeypressesAction
Record Create Cue List fader selectStart recording a new cue list on this fader
Record fader select fader selectRecord the next cue onto the end of the cue list on this fader
Record Cue n EnterRecord cue n (will prompt for merge/overwrite if it exists already)
Time t EnterSet fade time into programmer (does not affect stored cues; will save with the next cue you record)
View fader selectShow the list of cues on screen, click on individual times in the grid to edit them

Copy, Move and Delete commands

KeypressesAction
Copy Cue n @ Cue m EnterCopy cue n to new cue m
Copy Cue n @ EnterCopy cue n onto the end of the cue list
Delete Cue n Enter EnterDelete cue n (2nd Enter confirms)
  • For the copy commands, you can use Move in place of Copyto move cues. For consoles which don't have a Move button you can press (Avo and Copy) together to get Move.

  • You can select multiple cues using Through, And and Not. For example to copy cues 3, 4 ,5 ,7, 10 into a new block of cues starting at cue 20 you could do

    Copy fader select **3** Through **7** Not **6** And **10** @ **20** Enter

Block and Follow-On cues

Use the Cue List window to set Block or Follow-On cues (using View fader select).

  • To make a Block cue (changes from previous cues do not track), in the Tracking column click the cell for the cue you want to change and select Block from the softkeys.

  • To make a Follow-On or linked cue so they automatically run after each other, click on the "Link" cell (which normally shows "Wait For Go". Then select from the softkeys Link After Previous Cue or Link With Previous Cue. For Link After, set the "Delay Out" time to set how long the cue will remain before the next cue starts.

Running Cues

Push up the fader of the cue list to make it active. Titan calls this the connected cue list and the control buttons such as Go will operate on this cue list.

KeypressesAction
Cue fader selectIf another cue list is active, connect this cue list as the current list
GoRun next cue with programmed times
Cue n GoGo cue n with programmed times
t GoNext cue go with fade time t
n Cue t GoJump to cue n with fade time t
  • If you want moving fixtures to automatically position themselves ready for the next cue, enable the Move In Dark option, see Move In Dark. This option is Off by default.

Updating Cues

You can update a single cue with the contents of the programmer, or add the same changes to a range of cues.

KeypressesAction
Record Cue n Enter EnterUpdate cue n by merging the contents of the programmer and track forwards (will add the cue if it does not already exist).
Record Cue n @ @Update cue n only by merging the contents of the programmer, no forward tracking.
Cue n Time t EnterSet fade time of cue n to t seconds
Record Cue n Through m MergeMerge the contents of the programmer into cues n to m inclusive. (Will add any whole number cues which are missing in that range)
Update Cue n Through m UpdateUpdates cues n to m inclusive with the contents of the programmer (Will not add any cues, or any attributes which were not originally in the cue - see note below about Add Channels option)
Record Update Cue n Through m UpdateUpdates cues n to m inclusive with the contents of the programmer (Will not add any whole number cues which are missing, but will add attributes which were not originally in the cue)
  • For the Update commands you can decide whether or not you want to add attributes which do not already exist in the cues using the Add Channels option. If this is set to On, then new attributes will be added to the cue, otherwise only pre-existing attributes will be updated. The Record Update command overrides this option to "On".

Updating the current live cue

Often you need to make changes to a cue while the cue is active in a running show. Press Clear before you make your changes in the programmer, to be sure that the programmer does not contain any unwanted previous changes.

KeypressesAction
Record Cue CueUpdate current live cue by merging the contents of the programmer and track forwards.
Record Cue @ @Update live cue only by merging the contents of the programmer, no forward tracking.
Update Cue CueUpdate currently existing values in live cue with the contents of the programmer and track forwards (for tracked values, will go back through cues to find the most recent hard value and update that).
Update Cue @ @Update currently existing values in the live cue only, don't track forwards (for tracked values, will go back through cues to find the most recent hard value and update that).
Record Update Cue CueUpdate live cue with the contents of the programmer and track forwards (will add attributes which were not originally in the cue, and go back through cues to update tracked values at the source cue)
Time t Enter Record Cue CueSet fade in time of current cue (You can also edit this in the Cue List Window).

Advanced Time options

KeypressesAction
Time t1 And t2 EnterAdd fade-in time t1 and fade-out time t2 to programmer, ready to record.
Time t1 And t2 Enter Record Cue CueSet fade-in time t1 and fade-out time t2 of currently active cue.
Time Fixture t EnterSet fade-in time t of currently selected fixtures, ready to record.
Time t1 @ t2 EnterAdd fade-in time t1 and delay time t2 to programmer, ready to record.
Time Fixture t1 @ t2 Enter Record Cue CueSet fade-in time t1 and delay time t2 of currently selected fixtures.

Effects/Shapes

You can't select Effects/Shapes from the keypad on Titan, but it's still easy:

  1. Select fixtures for control

  2. At the top level menu press Shapes and Effects, Shape Generator, Create

  3. Select the type of shape Dimmer, Pan/Tilt etc

  4. Select a shape from the softkeys or from the Shapes window which appears

  5. Set the Speed, Size, Spread using the wheels

Shapes will record into cues, and will track through subsequent cues until you stop them. You can stop tracked shapes in the Cue List View window using the T/B switch in the View Shape column, see Shape Tracking in Cue Lists.

Macros

You can record a sequence of keypresses as a Macro, so that the console can automatically replay your actions. See Macros.

You can include macros in Cue Lists by clicking on the Macros column in the Cue List View window.