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Creating a Cue

How Titan Works When Programming#

When you select one or more dimmers or fixtures for control, they are loaded into the Programmer. You can then use the wheels, palettes and effects to change the attributes on the fixture and your changes will be stored in the Programmer.

The order in which you selected the fixtures is also stored, and is used with effects and the Fixture Overlap function.

When you record a cue, the contents of the Programmer are saved into the cue. This might be different to what you see on stage as you are only saving your changes, not the output of the console. See Record Mode in the next section for different options of what gets saved.

If another fixture is selected after you have changed some attributes then the current list of fixtures in the Programmer is emptied and a new list is started, but any attributes you've changed remain in the Programmer.

When you press Clear, the Programmer is emptied. This makes sure you don't record fixtures you don't want. You also need to press Clear when you finish programming, because intensity attributes in the programmer will override playbacks.

Fixtures which are in the programmer are shown in mid blue on the touch buttons. Attributes in the programmer (the things you have changed) are shown in cyan on the attribute displays.

Firing a cue does not place the values from the cue in the programmer, so you can't just turn on a playback and record what you see to another cue (although the Include function lets you do this, see Using Parts of Existing Cues - the Include Function. You can also use Record Stage mode to record what you see on stage).

Creating a Cue#

Creating a Cue
  1. Press Clear to clear the programmer. This ensures that you are starting with a clean slate.
  2. Set up the look using the fixtures. You can save shapes in a cue. Remember that only fixtures which are selected or have been modified will be saved in the cue (in Record by Fixture mode).
  3. Press the Record button.
  4. Press the Select button of an empty playback to record the cue. The handles where you can record the cue will flash. You can also record a cue onto a touch button in the Playbacks window.
  5. Press Clear to clear the programmer

Other useful things to know about recording cues:

  • Cues can be recorded to any fader, the macro/executor buttons or the on-screen Playbacks window.

  • Record Mode lets you select: - Record By Fixture - All attributes of any modified or selected fixture are saved
    • Record By Channel - Only modified attributes are saved
    • Record Stage - All fixtures with a non-zero dimmer channel are saved
    • Ā Quick Build - see next section

  • Record By Channel is useful if you want to layer multiple cues to create an effect.
  • If you are recording a lot of cues, you can press Menu Latch to keep the Record Cue menu active. Press Menu Latch again to unlatch the Record Cue menu, press Exit to leave the menu.

  • The screen immediately above each fader shows a legend for the playback. To set this, from the top-level menu press Set Legend, then the playback Select button, then enter a legend on the keyboard or draw a picture legend. Press Enter to store it.

    Playbacks stored on playback faders

    On the Diamond 9, setting Halo in the Legend menu will set the illumination colour of the playback fader.

  • A Static Playbacks workspace is available to show the contents of the macro/executor buttons and (on the Tiger Touch) the 10 static playback faders.

Quick Build Cues#

Setting Record Mode to Quick Build allows you to build a cue from existing playbacks or palettes (you can also use the Include function to do this).

After setting the record mode to Quick Build, the console will wait for you to select playbacks or palettes.

To insert specific fixtures from a palette or playback, select the fixtures first and then select the palette or playback.

Press OK once you have selected all the playbacks or palettes required.

Using Shapes/Effects in Cues#

As you would expect, any shapes or Pixel Mapper effects you have set up will be saved as part of the cue.

You can create a cue which contains a shape with no base reference values; a shape cue like this can then be fired with other cues to overlay the shape on the cue and give you instant effects based around the settings in that cue. When recording the cue, use Record by Channel mode or use the "Off" function to remove the other attributes from the programmer.

Blind Mode#

Blind mode allows you to program cues without affecting the current look on the stage. This can be very useful for making changes during a live show. Your changes are still shown in the Visualiser window.

To put the console into blind mode, just press the Blind button (on consoles without a dedicated button, hold down Avo and toggle the option between Blind Inactive and Blind Active ).

If you want to preview a playback on the visualiser without affecting the stage, playbacks can be set to Blind mode using Playback Options. To quickly set a playback to blind mode, hold Blind and press the playback select button. Repeat to make it Live again.

You can fade your blind state to the live output by typing in a fade time number then pressing Blind. This allows you to recall several palettes together, or create a live state to be output without needing to save it to a cue.

Recording Cue with a Mask#

You can set a mask when recording a cue so that only certain attributes are recorded, the same as you can when recording a palette. In the Record menu, select the Set Mask option.

There is an additional option Clear Record Mask, if this is enabled the mask will automatically be cleared after this record operation. This is good to stop you accidentally leaving the mask set and causing havoc with future cues.

Convert Cue to Chase or Cue List#

If you want to convert an existing cue into chase or cue list by adding further steps, press Record, select the cue, then select Convert to Chase (or Cue List). The existing cue will become cue 1 and the contents of the programmer will become a new cue 2.

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