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Programming cues and chases


Set up the look to be recorded.

Press Record.

Set Record Mode to Channel (saves only modified attributes), Fixture (saves all attributes of fixtures which have been modified or are selected), Stage (saves all attributes of all fixtures with non-zero dimmer), or Quick Build (merges palettes and playbacks into the cue when you select them).

To store, press a fader Select button, a macro/executor button or a touch button in Playbacks window. (See Creating a Cue).


Press Record twice (or Record then Create Chase).

Press Select button, a macro/executor button or a touch button in Playbacks window.

Set up the look for the first step, press playback select button to store. Repeat until all steps stored. Quick Build mode can be used to merge palettes and cues into chase steps.

Press Exit to finish storing chase steps. (See Programming Chases).


All times (cue times and fixture attribute times) are stored in the programmer and are saved when you store a cue.

To edit times in the programmer before saving, press the Times button (previously labelled Set on Quartz/Titan Mobile/Sapphire Touch/Tiger Touch and Next Time on Pearl Expert/Tiger Touch 1).

For chases, speed and fade can be set with wheels A and B when the chase is running.

To edit times in a saved cue, at top level menu press Edit Times then the select button for the playback. Timing options are set from softkeys.

 Fixture Overlap sets each fixture to fade in sequence (100%=all together, 0%=fixture waits for previous one to complete). See Fixture Overlap.

 Attribute times sets individual fade times for different attributes.

 Fixture order changes sequence for shapes and Fixture Overlap.

See Cue Timing for more details.

Cue Lists

Cues may be stored in a Cue List which allows a full show to be run from a Go button. Chases can be included using Autoload. Cue lists can run in tracking or non-tracking mode, set from Options.