Time and Fade Options for Cue Lists
Time settings are independent for each cue in the cue list. The display shows which cue you are working with. You can select which cue is active using Wheel A or softkey A of the Cue Times menu.
See the diagram below for more information about overlaps and fade times.
Press Softkey A Edit Times at the root menu then the Swop button of the Cue List.
To change which cue you are editing, scroll through the list using Wheel A or press Cue Number then type the cue number you want to edit and press Enter.
The Chase arrow buttons to the right of the Connect button also step through the cues.
You can select a range of cues, enabling you to alter the timings of multiple cues all in one go, by using Wheel B, or in the Playback View window, dragging across the cues you want to select in the grid.
To set the delay time between pressing Go and the cue starting, press Delay In then type a time in seconds and press Enter.
To set the fade in time of the cue, press Fade In then type a time in seconds and press Enter. Both HTP and LTP channels are affected by the fade.
The fade out time of the cue is set by default to be the same as the fade in time. You can change the fade out time by pressing Fade Out, then type the time in seconds and press Enter. To set equal to Fade In time, delete the time and leave the box blank.
The fade out time starts when the next cue fires, so if you set the time to 1 second, the outgoing cue would start a 1 second fade out as the new cue begins its fade in.
The Delay Out setting of the cue would normally be used if the cue links automatically to the next cue, and sets a wait time before the next cue starts its fade in. So the outgoing cue would start to fade out, and the delay out time would run before the new cue begins its fade in.
Cue Linking & Link Offset
Cues in cue lists may be linked together, allowing you to build up complex self-timed sequences. The link options are set using the softkeys and are:
|Link Wait For Go||The cue waits for the Go button to be pressed then fires immediately. Link Offset is disabled.|
|Link After Previous Cue||The cue fires when the previous cue has finished its delay in and fade in times. A Link Offset can be set to add a delay between the previous cue finishing and this cue firing. The offset can be given as a time in seconds, or as a percentage of the fade time of the previous cue.|
|Link With Previous Cue||The cue fires at the same time as the previous cue fires. A Link Offset can be set to add a delay between the previous cue firing and this cue firing, set either in seconds or as a percentage of the fade time of the previous cue.|
These options allow you to create complex self timed sequences by building up simple steps. For example if you wanted the following effect:
Go is pressed, fixture one starts fading up over 20s
After 10s fixture two fades up over 15s
Both lights stay on for 5s
Both lights go off in 3s
You could program
Cue 1 - Fixture 1 @ 100%, Fade In 20s, Link Wait For Go
Cue 2 - Fixture 2 @ 100%, Fade In 15s, Link With Previous, Link Offset 10s
Cue 3 - Fixture 1 AND 2 @ 0%, Fade Out 3s, Link After Previous, Link Offset 5s
To obtain the effect which was called "cue overlap" in previous versions of software, use Link With Previous Cue and set a percentage Link Offset time. Link Offset of 100% is equivalent to Cue Overlap of 0% and vice versa.
Individual Attribute Fade Times
You can set individual fade times for each IPCGBES attribute group. You can also select which fixtures this is applied to. For example you can make the position change take 2 seconds, but the colour change take 10 seconds.
Additionally you can set individual times for each attribute so you could make the pan fade over a different time to the tilt.
To set times for an attribute group, first select the Set Times menu and go to the cue you want to set as described above, then press G Next to go to the second page of options.
Press C Attribute times.
All fixtures in the cue will be selected. If you don't want to change the times for any fixtures, deselect them now. You can press the ALL button (below Next Time) to select all fixtures in the cue or Shift + ALL to deselect all fixtures.
Press the softkey for the attribute group you want to change.
Press A Delay to set the delay time, or press B Fade to set the fade time. Press G Use global to remove the attribute group timing and go back to the normal delay/fade times for the cue.
You can use Individual Attributes to set times for one attribute within the group, for example just Pan from within the Position group. You can also use the Cue View window to set times for individual attributes.
For each cue you can set a (linked together) fixture overlap, which causes Titan to apply the settings in the cue to each fixture sequentially giving a "rolling" change across the fixtures in the cue. This can create some great effects without much programming on your part.
Press Fixture Overlap (on the second page of the Cue Times menu) then enter 0-100 on the keypad to change how fixtures overlap in the cue.
100% means all fixtures fade together (the normal setting).
0% means that the first fixture will finish its fade before the next one starts.
50% means that the 2nd fixture will start fading when the first one is half way through its fade.
To change the fixture order when using overlap, press Set Fixture Order. Normally this is the order in which you selected the fixtures when you programmed the cue. The Fixture window shows the fixture order in large green numbers. Reorder the fixtures by pressing Step Number then type the start number on the numeric keys, then press the fixture Select buttons in the order you want them.
For example, to set the order of 8 fixtures, press 1 on the keypad, then press the Select button of the fixture to be first, then the Select button for the second, and so on. You can set several fixtures to the same number if you want them to change simultaneously. If you press a fixture button twice, it will show X and be excluded from the sequence.
Press Exit to finish setting the fixture order.
Running a Cue List to Timecode
The console can run a cue list automatically to a timecode. This is very useful for complex performances which must be exactly the same time every time, or for unattended operation. Each step in the cue list is assigned a time at which it will run.
The console can have up to 4 separate timecode sources. For each, the timecode can be read from the system clock, from an internal timecode source, from MIDI, SMPTE or from Winamp. Internal timecode is useful for programming a sequence which will later be triggered by an external timecode source.
Connect the cue list for which you want to set timecode.
Press Timecode on the top-level menu.
Press softkey A to select Timecode 1-4, and softkey B to select the desired timecode source.
Start the timecode source. If using internal timecode, press Play to start it.
Press the red Go button to step each cue at the time you wish the cue to start.
Press Record when you have finished.
To play back a timecoded cue list, press Connected Cue Lists on the Timecode menu and select the cue list which is to be played. Then press Timer Disabled/Enabled to enable the timecode input.
When you start the timecode source (or press Play if using internal timecode), each cue will fire as the timecode matches its programmed time.
You can edit the timecode for each cue by using Wheel A to select the cue, then press Enter and type the new timecode for the cue.
While editing a time you can also use Wheel B to select multiple cues, and use the softkey options to enter a value to change the time of all the cues (offset, add a fixed time or subtract a fixed time).
You can open a timecode display window for each of the four possible sources to show you the incoming timecode - press Open Workspace Window then Timecode x where x is 1 to 4.