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Button reference

This section lists all the physical buttons and tells you what they do. The links take you to the section of the manual where the function is explained in more detail. Some consoles may not have all these buttons.

<n> means to type in a numeric value on the keypad.

View Colour indicates to press a sequence of buttons.Avo + Clear with a plus symbol means to hold down the first button while pressing the second button.

{Select} means to press a playback select button.

@

(by numeric keypad) Allows numeric entry of attribute values on selected fixtures. Can also be used with Fixture or Group buttons to change selection state. For the @ buttons next to the wheels see Wheel @.

Examples:

Fixture 1 And 5 And 7 @ 75 Enter (Set fixtures 1,5,7 to 75%)Group 5 @ @ (Set all fixtures in group 5 to full)
ButtonsAction
@ <n> EnterSet intensity of currently selected fixtures to <n> in the programmer. (<n> normally 0-99, optionally can be single digit 0-9, see Formatting)
@ @Set intensity of currently selected fixtures to full in the programmer.

@A @B @C#

For the @ buttons next to the wheels see Wheel @.

Align#

(D9 only) Allows copying of attributes between fixtures. On consoles other than D9 this function is accessed using ML Menu. See Align Fixtures.

All#

Used to start and end pattern selection (such as odd/even) within a range of selected fixtures. See Selecting fixtures using a pattern. (On D9 labelled Pattern/All)

And#

Used when selecting multiple items using the numeric keypad, can be combined with Through and Not. See Selecting fixtures and dimmers by number. Some consoles do not have this button, an And softkey is also provided.

Example: Fixture 1 And 5 And 7

Also when entering time or timecode values the And and Through buttons move the cursor between hours/minutes/seconds/frames.

Assign#

(D9 and ST only) Allows you to reassign attributes controlled by the trackball and (on D9 only) intensity wheel. See Trackball.

Avo#

Acts as a "Shift" button when held down, giving access to different functions. Or a quick press shows a softkey menu with other functions.

ButtonsAction
Avo + AllSet zero intensity into programmer for unselected fixtures (same as Rem Dim), see Turn off unselected fixtures. Also used when setting Attribute Times to deselect all fixtures, see Attribute Fade Times.
Avo + BackUndo, see Undo/Redo.
Avo + CloseClose all workspace windows, see Workspace windows.
Avo + CopySame as pressing Move (for consoles which don't have a Move button, but works on all consoles)
Avo + DiskEnter System menu to set up the console, see System Menu.
Avo + ExitExit menu structure back to the top level.
Avo + Fix +Jump the pattern forward (or back with Fix -) in pattern select mode.
Avo + Flash OnFlash out (turn off) selected fixtures while held.
Avo + Group {Select}Record group to handle, see Record a group.
Avo + HighlightRecord the highlight state, see Highlight
Avo + Macro {Select}Record macro to handle, see Key Macro buttons.
Avo + Min/MaxSelect a different workspace window to be the active window, see [Workspace windows](../titan-basics/workspace-windows.
Avo + Open/View {Workspace button}Record workspace layout, see Saving workspace layouts.
Avo + ReleaseRelease all playbacks by priority (same as double press Release). See Release.
Avo + Shape
Avo + Size/PositionMove the active workspace window to the next screen, see Workspace windows.
Avo + TimePreview Attribute fade time, see Attribute Times.
Avo + Undo or Avo + @Redo, see Undo/Redo.
Avo + BlindToggle Blind mode, same as pressing Blind.
Avo + Edit current key profileReallocate the function of the Select and Flash buttons, see Key Profiles.
Avo + LockTemporarily lock console controls, see Locking the console.
Avo + User SettingsEnter the User Settings menu, see User Settings.
Avo + {Scene Master}Enter or exit preset mode when Scene Master assigned to Macro/Executor button or touch button, see Scene Master.
Avo + {Master}Releases the master to its default state (no effect on output), see Releasing a Master.
Avo + {Playback}Kill playback, see Release.
Avo + Turn wheelWheel Turbo mode, 1 revolution goes through entire attribute range
Avo + 2/4/6/8Cursor up, left, right, down

Back#

Backspace key for numeric entry or command line inputs.

Beam#

Selects the Beam attribute group so the wheels will control Zoom, focus etc. Also used for creating masks. See Changing Attributes using the Wheels.

Blind#

Switches the console into Blind mode which allows you to make programming changes using the visualiser (or in your head) while not affecting the stage output. See Blind mode.

Block#

(D9 only) Not used yet.

Chan Grid#

(Arena only) Opens the Channel Grid workspace window. See The Channel Grid Window.

Clear#

Clears the contents of the programmer and deselects fixtures. See Clearing the fixture selection and the programmer.

ButtonsAction
ClearSingle press clears the programmer and deselects fixtures. (Optional 2-press sequence, see Clear Action Precedence)
<n> ClearClears the programmer with a fade out time of <n>
Clear + AllDeselect all fixtures but keep changes in programmer
Clear + Set MaskClears only the attribute groups specified in the mask
Clear + Clear Selected FixturesOnly clears the programmer for fixtures which are currently selected
Clear + Individual AttributesClear individual attributes from programmer (use softkeys to select)
Clear + Clear All ProgrammersClears programmers from other users and from the Titan Remote
Ā Clear + Clear OptionsShow user settings for Clear, see User settings - Clear

Close#

Close the currently active workspace window.

Example: (Tap window to make it active) Close

Colour#

Selects the Colour attribute group so the wheels will control colour, RGB, CMY etc. Also used for creating masks. See Changing Attributes using the Wheels.

Commit#

(D9 only) Commits the Scene Master change, as if you'd pushed the master to the end of its travel. See Scene Master.

Connect#

(Labelled Connect/Cue on some consoles) Connects the sequence controls (Go button etc) to a playback. Also used to select cues when recording or playing cue lists.

See Connecting a Chase for control, Running a Cue List, Theatre programming

Copy#

Used to make copies of items (fixtures, playbacks etc). Use Latch to keep the copy function active for copying multiple items. Press twice to make linked copy.

Example: Copy {Source Playback} {Destination Playback}

ButtonsAction
Avo + CopySame as pressing Move (for consoles which don't have a Move button, but works on all consoles)
Copy CopySelects Linked Copy, same as pressing Copy Link

Cue#

Used when selecting cues in Cue Lists. Labelled Connect on some consoles, see Connect.

Cue +#

(D9 only) Moves the next cue in the connected cue list on by one - same as Next Step.

Cue -#

(D9 only) Moves the next cue in the connected cue list back by one - same as Prev Step.

Custom (wheels)#

(D9 only - button to right of wheels) Not used yet.

Delete#

Used to delete items. You usually need to press the item to be deleted a second time to confirm the delete, or press Enter to confirm. Use Latch to keep the Delete function active for deleting multiple items.

Example: Delete {Playback} {Playback}

Direction#

(D9 only) Used when setting direction of shapes. See Shape Direction

Disk#

Shows disk functions such as Save Show etc. If pressed when Avo held, enters System menu. See Saving the show and The System Menu.

ButtonsAction
Avo + DiskEnter System menu
Disk DiskSave the current show without asking any questions

Edit#

Used when editing palettes. See Changing the content of palettes.

Effect#

Selects the Effect attribute group so the wheels control Prism etc. Also used for creating masks. See Changing Attributes using the Wheels.

Enter#

Completes or accepts many commands.

Enter/B#

(D9 only) Enters Scene Master preset mode. See Scene Master.

Exit#

Leaves the current menu and goes one level back up the menu structure.

ButtonsAction
Avo + ExitExit menu structure back to the top level

Exit/A#

(D9 only) Exits Scene Master preset mode and goes back to Live. See Scene Master.

FX#

(D9 only) Selects the Shape/FX menu to run shapes, key frame shapes or pixel map effects. Also used to enable/disable FX attribute group when setting masks. See Shape menu.

Multiple presses followed by Enter will select the options in the Shape/FX menu - press twice then Enter to select Key Frame Shapes or three times then Enter to select Pixel Mapper.

FX (wheels)#

(D9 only - button to the right of the wheels) Sets the wheels into FX mode to control shape size, speed, spread.

Fade/Delay (wheels)#

(D9 only - button to right of wheels) Sets the wheels into Fade/Delay mode to control fade and delay times.

Fan#

Starts Fan mode so the wheels spread out attributes rather than setting values. See Fan Mode.

Fix +1#

Selects the next fixture out of a range, used when programming to step through a range of fixtures one at a time. See Stepping through selected fixtures.

Fix -1#

Selects the previous fixture out of a range, used when programming to step through a range of fixtures one at a time. See Stepping through selected fixtures.

Fixture#

Opens the fixture/channel menu which is used when selecting fixtures from the keypad. See Selecting fixtures and dimmers by number

Flash On#

Flashes selected fixtures while held.

Go#

Runs the next cue of the connected playback, usually used when running cues from a cue list. See Running a Cue List.

Go page#

Type a number to jump to Page <n> of the associated fader bank (consoles with multiple fader banks may have several of these buttons). See also Page + and Page -. See Changing playback pages.

ButtonsAction
Go page <n>Switch fader bank to page n
Release Go pageRelease whole page of playbacks. See Release Page.

Gobo#

Selects the Gobo attribute group so the wheels control gobo select, rotation etc. Also used for creating masks. See Changing Attributes using the Wheels.

Group#

Opens the group menu for saving and editing fixture groups. See Fixture Groups. Can also be used to set levels on a group, example: Group 5 @ @ sets all fixtures in Group 5 to full.

Hi light#

Starts or ends Hi-light mode which visually shows the selected fixture(s) on stage by increasing intensity or setting a contrasting colour. Often used with Fix +1 and Fix -1 buttons. See Stepping through selected fixtures.

Include#

(followed by playback Select) Loads the contents of a playback back into the programmer for further editing or re-use. See Include Function.

Intensity#

Selects the Intensity attribute group so the wheels control Dimmer, Shutter etc. Also used for creating masks. See Changing Attributes using the Wheels.

Keyboard#

(D9 only) Shows the touch screen keyboard. On other consoles there is a button in the window title bars to open the keyboard. See Touch Keyboard.

Latch#

(D9 only) Latches the current menu so that it remains active when you complete the action. Latch Menu on other consoles, see below.

Latch Menu#

Latches the current menu so that it remains active when you complete the action. Useful for copy, move etc. Useful for copy, move etc. See The Menu/Softkeys.

Left#

(D9 / ST only) Left mouse button when trackball is in mouse mode.

Legend#

(D9 only) (followed by a Select button) Set legend on an item. On other consoles use the Set Legend softkey at the top level menu. See Legends and picture legends.

Levels (wheels)#

(D9 only - button to right of the wheels) set wheels to Levels mode for setting attribute levels.

Level @#

(D9 only) Opens the @ menu for the Intensity wheel.

Library#

(Arena only) Opens the Show Library window. See Show Library.

Live Time#

Lets you edit timing information for the currently live cue in a cue list. See Edit Times of a running cue list.

Locate#

Sets selected fixtures to a "start" position with light coming out so you can program them. See Setting fixtures to a Start Position (Locate).

Lock Axis#

(D9 and ST only) Not currently used.

Macro#

Opens the Macro menu, which allows you to record sequences of keypresses for playback. See Key Macro buttons.

You can also recall macros by number, example: Macro 5 Enter

Mask FX#

(D9 only) Opens the Mask FX menu which allows you to create masks to block running shapes. Also available as a softkey on the Shapes and Effects menu. See Mask Fx.

ButtonsAction
Mask FX IntensityCreate Mask FX for intensity (same for any attribute group button)
Mask FX Mask FXCreate Mask FX for all attribute groups

Menu Latch#

Latches the current menu so that it remains active when you complete the action. Useful for copy, move etc. Useful for copy, move etc. See The Menu/Softkeys.

Min/Max#

Changes current workspace window between minimum (quarter screen) and maximum (full screen) size. See Window Size.

ML Menu#

At top level menu, opens the Moving Light menu where you can run fixture macros and access the Align function. Also acts as Menu Latch if pressed while in a submenu. See The ML Menu button. Not on D9, use Macro to run fixture macros and Align to access Align function.

Move#

Used to move items to different handles. Use Latch to keep the Move function active for moving multiple items.

Example: Move {Source Playback} {Destination Playback}

Next Step#

Moves to the next cue in the connected cue list using programmed fade times. Labelled Next Cue or Cue + on some consoles. See Running a cue list.

Next Time#

Lets you edit timing information for the next cue in a connected cue list. See Edit times of a running cue list.

Not#

Used when selecting ranges of items. See Selecting fixtures and dimmers by number.

Example: Fixture 1 Through 5 not 3 selects fixtures 1, 2, 4, 5

Odd/Even#

Replaced by All. Used to start and end odd/even selection from a range of selected fixtures. See Selecting fixtures using a pattern.

Off#

Used to deactivate specific attribute values from fixtures or in playbacks. Attributes set to Off can later be restored to their previous values. See Deactivate attributes using Off.

Open#

(D9 only) Open workspace window, like double pressing View.

(Quartz, Titan Mobile) Show details about item, or double press to open workspace window, see View.

Open/View#

(Sapphire Touch, Arena, Tiger Touch only)

Show details about item, or double press to open workspace window, see View.

Options#

Followed by Select button, shows options screen for item. Usually used with playbacks but can set options for other types of item. See Playback Options

Page +#

Move to next page in the fader bank (consoles with multiple fader banks may have several of these buttons). See also Go Page. See Changing playback pages.

Page -#

Move to previous page in the fader bank (consoles with multiple fader banks may have several of these buttons). See also Go Page. See Changing playback pages.

Palette#

Opens the Palette menu which is used when recalling palettes by number. See Recalling palettes.

Patch#

Opens the Patch menu. See Patching new fixtures or dimmers.

Pattern/All#

(D9 only) Used to start and end pattern selection (such as odd/even) within a range of selected fixtures. Same as All on other consoles, see All.

Playback#

(Arena) Opens the Playbacks workspace window showing touch buttons for additional playback storage.

(D9) If pressed after View, opens the Playbacks workspace window.

Playback (wheels)#

(D9 only - button to right of wheels) Sets the wheels to playback control mode.

Position#

Selects the Position attribute group so the wheels control pan, tilt etc. Also used for creating masks. See Changing Attributes using the Wheels.

Preload/Auto#

(D9 only) Preload the Scene Master preset state (loads the LTP values of non-illuminated fixtures so they don't visibly move when the state is faded in). See Scene Master.

Prev Step#

Moves to the previous cue in the connected cue list using programmed fade times. Labelled Prev Cue or Cue - on some consoles. See Running a cue list.

Record#

Enter Record mode to record playbacks or palettes. See Creating a cue and Storing a palette. Press Record multiple times to step through Record Cue / Record Chase / Record Cue List / Record Timeline options.

ButtonsAction
Record {Select}Record programmer state to cue
Record {Palette window button}Record programmer state to palette
Record {Workspace select button}Record current workspace state to workspace select button
Record HighlightRecord the highlight state, see Highlight
Record LocateRecord the locate state, see Locate.

Record Step#

Record the programmer into the current active cue in the connected cue list. See Editing a cue list while recording

Release#

Used to override the LTP behaviour of attributes when a playback is killed. See Release.

Can also be used to release various other items.

ButtonsAction
Release {Master}Releases the master to its default state (no effect on output), see Releasing a Master.
Release {Playback}Release the playbacks by priority. See Release.
Release ClearRelease attributes in the programmer. See Release.
Release Go PageRelease whole page of playbacks. See Release Page.
Release ReleaseRelease all active playbacks by priority. See Release.
Record ReleaseRecord the release or power on state. See Power On State.

Rem Dim#

Turns off all unselected fixtures. Not fitted on all consoles, can also be accessed by Avo + All. See Turn Off Unselected Fixtures

Reset#

(D9 only) Clear the preset state of the Scene Master. See Scene Master.

Review#

Re-runs the fade times of the current live cue to allow you to see timing changes. See Edit Times of a Running Cue List

Right#

(D9 / ST only) Right mouse button when trackball in mouse mode.

Scroll#

Makes the wheels scroll the focussed zone up/down.

Select If#

Selects all fixtures which have intensity above zero. See Select If.

Set#

This button has become the Time button.

Shape#

Selects the Shape/FX menu to run shapes, key frame shapes or pixel map effects. See Shapes and Effects.

Size/Position#

Moves the currently selected workspace window around the different size and position options. If Avo held also, moves the window to the other screen.

Snap#

Enables Snap mode which makes Prev Step / Next Step buttons snap through cues without using the programmed fade times in cue lists or chases. See Running a cue list. Sets the Chase Snap (if a chase is connected) or Cue List Snap (if a cue list is connected) user setting in General user settings.

Special#

Selects the Special attribute group so the wheels control fixture-specific functions like modes and macros. Also used for creating masks. See Changing Attributes using the Wheels.

Stop#

Stops/freezes the current cue fades. See Running a cue list. If used when already stopped, goes back a cue.

Through#

Used when selecting ranges of items. See Selecting fixtures and dimmers by number.

Example: Fixture 1 Through 5 not 3 selects fixtures 1, 2, 4, 5

Also when entering time or timecode values the And and Through buttons move the cursor between hours/minutes/seconds/frames.

Time#

Show the Times menu which is used to set cue timing. See Fade times. Also used to set fade times directly. See Times.

ButtonsAction
Time nSet n second fade into programmer, will record with the next cue to be recorded
Time Fixture nSet n second fade into programmer for all attributes of selected fixtures

Undo#

Undo the last action (an Undo list is shown in the system prompt). See Undo/Redo.

ButtonsAction
Avo + UndoRedo (revert the last Undo change)

Unfold#

followed by playback Select, splits out a cue list or chase onto the playback faders so each cue/step can be edited individually. See Editing a chase using unfold.

Update#

Updates the current cue by merging the contents of the programmer. See Updating Stored Values and Palettes used in a Cue.

View#

(D9, Titan Go, Pearl Expert, Tiger Touch 1)

Followed by Select button to show details about item, or double press to open workspace window. See Palettes and Cues, or Opening Workspace Windows.

Also gives shortcuts to opening workspace windows and editing workspaces:

ButtonsAction
View BeamOpen Beam palettes view
View ColourOpen Colour palettes view
View ConnectOpen Playback view for connected playback
View CopyCopy workspace select button
View DeleteDelete workspace select button
View FixtureOpen Fixtures window
View FXOpen Shape palettes view
View GoboOpen Beam palettes view
View GroupOpen Groups window
View IntensityOpen Intensity View
View MacrosOpen Macros window
View MoveMove workspace select button
View OffOpen Active playbacks window
View OptionsOpen Attribute editor
View PatchOpen Patch view
View PlaybackOpen Playbacks view
View PositionOpen Position Palettes view
View ReleaseOpen Active playbacks window
View ShapeOpen Shape palettes view
View n EnterRecall workspace with ID number n

Visualiser#

Opens the Visualiser window. See Capture visualiser.

Wheel @#

(The @ buttons next to the wheels) - Open the Wheel @ menu which lets you control the attribute which is currently allocated to the wheel.

XYZ#

(D9 only - button to right of wheels) Sets the wheels to XYZ position mode for moving fixtures in Visualiser or Layout Editor.

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