Button reference
This section lists all the physical buttons and tells you what they do. The links take you to the section of the manual where the function is explained in more detail. Some consoles may not have all these buttons.
<n>
means to type in a numeric value on the keypad.
{Select} means to press a playback select button.
@
(by numeric keypad) Allows numeric entry of attribute values on selected fixtures. Can also be used with Fixture or Group buttons to change selection state. For the @ buttons next to the wheels see Wheel @.
Examples:
Fixture 1 And 5 And 7 @ 75 Enter (Set fixtures 1,5,7 to 75%)Group 5 @ @ (Set all fixtures in group 5 to full)Buttons | Action |
---|---|
@ <n> Enter | Set intensity of currently selected fixtures to <n> in the programmer. (<n> normally 0-99, optionally can be single digit 0-9, see Formatting) |
@ @ | Set intensity of currently selected fixtures to full in the programmer. |
@A @B @C
For the @ buttons next to the wheels see Wheel @.
Align
(D9 only) Allows copying of attributes between fixtures. On consoles other than D9 this function is accessed using ML Menu. See Align Fixtures.
All
Used to start and end pattern selection (such as odd/even) within a range of selected fixtures. See Selecting fixtures using a pattern. (On D9 labelled Pattern/All)
And
Used when selecting multiple items using the numeric keypad, can be combined with Through and Not. See Selecting fixtures and dimmers by number. Some consoles do not have this button, an And softkey is also provided.
Example: Fixture 1 And 5 And 7
Also when entering time or timecode values the And and Through buttons move the cursor between hours/minutes/seconds/frames.
Assign
(D9 and ST only) Allows you to reassign attributes controlled by the trackball and (on D9 only) intensity wheel. See Trackball.
Avo
Acts as a "Shift" button when held down, giving access to different functions. Or a quick press shows a softkey menu with other functions.
Buttons | Action |
---|---|
Avo + All | Set zero intensity into programmer for unselected fixtures (same as Rem Dim), see Turn off unselected fixtures. Also used when setting Attribute Times to deselect all fixtures, see Attribute Fade Times. |
Avo + Back | Undo, see Undo/Redo. |
Avo + Close | Close all workspace windows, see Workspace windows. |
Avo + Copy | Same as pressing Move (for consoles which don't have a Move button, but works on all consoles) |
Avo + Disk | Enter System menu to set up the console, see System Menu. |
Avo + Exit | Exit menu structure back to the top level. |
Avo + Fix + | Jump the pattern forward (or back with Fix -) in pattern select mode. |
Avo + Flash On | Flash out (turn off) selected fixtures while held. |
Avo + Group {Select} | Record group to handle, see Record a group. |
Avo + Highlight | Record the highlight state, see Highlight |
Avo + Macro {Select} | Record macro to handle, see Key Macro buttons. |
Avo + Min/Max | Select a different workspace window to be the active window, see [Workspace windows](../titan-basics/workspace-windows. |
Avo + Open/View {Workspace button} | Record workspace layout, see Saving workspace layouts. |
Avo + Release | Release all playbacks by priority (same as double press Release). See Release. |
Avo + Shape | |
Avo + Size/Position | Move the active workspace window to the next screen, see Workspace windows. |
Avo + Time | Preview Attribute fade time, see Attribute Times. |
Avo + Undo or Avo + @ | Redo, see Undo/Redo. |
Avo + Blind | Toggle Blind mode, same as pressing Blind. |
Avo + Edit current key profile | Reallocate the function of the Select and Flash buttons, see Key Profiles. |
Avo + | Temporarily lock console controls, see Locking the console. |
Avo + User Settings | Enter the User Settings menu, see User Settings. |
Avo + {Scene Master} | Enter or exit preset mode when Scene Master assigned to Macro/Executor button or touch button, see Scene Master. |
Avo + {Master} | Releases the master to its default state (no effect on output), see Releasing a Master. |
Avo + {Playback} | Kill playback, see Release. |
Avo + Turn wheel | Wheel Turbo mode, 1 revolution goes through entire attribute range |
Avo + 2/4/6/8 | Cursor up, left, right, down |
Back
Backspace key for numeric entry or command line inputs.
Beam
Selects the Beam attribute group so the wheels will control Zoom, focus etc. Also used for creating masks. See Changing Attributes using the Wheels.
Blind
Switches the console into Blind mode which allows you to make programming changes using the visualiser (or in your head) while not affecting the stage output. See Blind mode.
Block
(D9 only) Not used yet.
Chan Grid
(Arena only) Opens the Channel Grid workspace window. See The Channel Grid Window.
Clear
Clears the contents of the programmer and deselects fixtures. See Clearing the fixture selection and the programmer.
Buttons | Action |
---|---|
Clear | Single press clears the programmer and deselects fixtures. (Optional 2-press sequence, see Clear Action Precedence) |
<n> Clear | Clears the programmer with a fade out time of <n> |
Clear + All | Deselect all fixtures but keep changes in programmer |
Clear + Set Mask | Clears only the attribute groups specified in the mask |
Clear + Clear Selected Fixtures | Only clears the programmer for fixtures which are currently selected |
Clear + Individual Attributes | Clear individual attributes from programmer (use softkeys to select) |
Clear + Clear All Programmers | Clears programmers from other users and from the Titan Remote |
Clear + Clear Options | Show user settings for Clear, see User settings - Clear |
Close
Close the currently active workspace window.
Example: (Tap window to make it active) Close
Colour
Selects the Colour attribute group so the wheels will control colour, RGB, CMY etc. Also used for creating masks. See Changing Attributes using the Wheels.
Commit
(D9 only) Commits the Scene Master change, as if you'd pushed the master to the end of its travel. See Scene Master.
Connect
(Labelled Cue or Connect/Cue on some consoles) Connects the sequence controls (Go button etc) to a playback. Also used to select cues when recording or playing cue lists.
See Connecting a Chase for control, Running a Cue List, Theatre programming
Copy
Used to make copies of items (fixtures, playbacks etc). Use Latch to keep the copy function active for copying multiple items. Press twice to make linked copy.
Example: Copy {Source Playback} {Destination Playback}
Buttons | Action |
---|---|
Avo + Copy | Same as pressing Move (for consoles which don't have a Move button, but works on all consoles) |
Copy Copy | Selects Linked Copy, same as pressing Copy |
Cue
Used when selecting cues in Cue Lists. Labelled Connect on some consoles, see Connect.
Cue +
(D9 only) Moves the next cue in the connected cue list on by one - same as Next Step.
Cue -
(D9 only) Moves the next cue in the connected cue list back by one - same as Prev Step.
Custom (wheels)
(D9 only - button to right of wheels) Not used yet.
Delete
Used to delete items. You usually need to press the item to be deleted a second time to confirm the delete, or press Enter to confirm. Use Latch to keep the Delete function active for deleting multiple items.
Example: Delete {Playback} {Playback}
Direction
(D9 only) Used when setting direction of shapes. See Shape Direction
Disk
Shows disk functions such as Save Show etc. If pressed when Avo held, enters System menu. See Saving the show and The System Menu.
Buttons | Action |
---|---|
Avo + Disk | Enter System menu |
Disk Disk | Save the current show without asking any questions |
Edit
Used when editing palettes. See Changing the content of palettes.
Effect
Selects the Effect attribute group so the wheels control Prism etc. Also used for creating masks. See Changing Attributes using the Wheels.
Enter
Completes or accepts many commands.
Enter/B
(D9 only) Enters Scene Master preset mode. See Scene Master.
Exit
Leaves the current menu and goes one level back up the menu structure.
Buttons | Action |
---|---|
Avo + Exit | Exit menu structure back to the top level |
Exit/A
(D9 only) Exits Scene Master preset mode and goes back to Live. See Scene Master.
FX
(D9 only) Selects the Shape/FX menu to run shapes, key frame shapes or pixel map effects. Also used to enable/disable FX attribute group when setting masks. See Shape menu.
Multiple presses followed by Enter will select the options in the Shape/FX menu - press twice then Enter to select Key Frame Shapes or three times then Enter to select Pixel Mapper.
FX (wheels)
(D9 only - button to the right of the wheels) Sets the wheels into FX mode to control shape size, speed, spread.
Fade/Delay (wheels)
(D9 only - button to right of wheels) Sets the wheels into Fade/Delay mode to control fade and delay times.
Fan
Starts Fan mode so the wheels spread out attributes rather than setting values. See Fan Mode.
Fix +1
Selects the next fixture out of a range, used when programming to step through a range of fixtures one at a time. See Stepping through selected fixtures.
Fix -1
Selects the previous fixture out of a range, used when programming to step through a range of fixtures one at a time. See Stepping through selected fixtures.
Fixture
Opens the fixture/channel menu which is used when selecting fixtures from the keypad. See Selecting fixtures and dimmers by number
Flash On
Flashes selected fixtures while held.
Go
Runs the next cue of the connected playback, usually used when running cues from a cue list. See Running a Cue List.
Go page
Type a number to jump to Page <n>
of the associated fader bank (consoles with multiple fader banks may have several of these buttons). See also Page + and Page -. See Changing playback pages.
Buttons | Action |
---|---|
Go page <n> | Switch fader bank to page n |
Release Go page | Release whole page of playbacks. See Release Page. |
Gobo
Selects the Gobo attribute group so the wheels control gobo select, rotation etc. Also used for creating masks. See Changing Attributes using the Wheels.
Group
Opens the group menu for saving and editing fixture groups. See Fixture Groups. Can also be used to set levels on a group, example: Group 5 @ @ sets all fixtures in Group 5 to full.
Hi light
Starts or ends Hi-light mode which visually shows the selected fixture(s) on stage by increasing intensity or setting a contrasting colour. Often used with Fix +1 and Fix -1 buttons. See Stepping through selected fixtures.
Include
(followed by playback Select) Loads the contents of a playback back into the programmer for further editing or re-use. See Include Function.
Intensity
Selects the Intensity attribute group so the wheels control Dimmer, Shutter etc. Also used for creating masks. See Changing Attributes using the Wheels.
Keyboard
(D9 only) Shows the touch screen keyboard. On other consoles there is a button in the window title bars to open the keyboard. See Touch Keyboard.
Latch
(D9 only) Latches the current menu so that it remains active when you complete the action. Latch Menu on other consoles, see below.
Latch Menu
Latches the current menu so that it remains active when you complete the action. Useful for copy, move etc. Useful for copy, move etc. See The Menu/Softkeys.
Left
(D9 / ST only) Left mouse button when trackball is in mouse mode.
Legend
(D9 only) (followed by a Select button) Set legend on an item. On other consoles use the Set Legend softkey at the top level menu. See Legends and picture legends.
Levels (wheels)
(D9 only - button to right of the wheels) set wheels to Levels mode for setting attribute levels.
Level @
(D9 only) Opens the @ menu for the Intensity wheel.
Library
(Arena only) Opens the Show Library window. See Show Library.
Live Time
Lets you edit timing information for the currently live cue in a cue list. See Edit Times of a running cue list.
Locate
Sets selected fixtures to a "start" position with light coming out so you can program them. See Setting fixtures to a Start Position (Locate).
Lock Axis
(D9 and ST only) Not currently used.
Macro
Opens the Macro menu, which allows you to record sequences of keypresses for playback. See Key Macro buttons.
You can also recall macros by number, example: Macro 5 Enter
Mask FX
(D9 only) Opens the Mask FX menu which allows you to create masks to block running shapes. Also available as a softkey on the Shapes and Effects menu. See Mask Fx.
Buttons | Action |
---|---|
Mask FX Intensity | Create Mask FX for intensity (same for any attribute group button) |
Mask FX Mask FX | Create Mask FX for all attribute groups |
Menu Latch
Latches the current menu so that it remains active when you complete the action. Useful for copy, move etc. Useful for copy, move etc. See The Menu/Softkeys.
Min/Max
Changes current workspace window between minimum (quarter screen) and maximum (full screen) size. See Window Size.
ML Menu
At top level menu, opens the Moving Light menu where you can run fixture macros and access the Align function. Also acts as Menu Latch if pressed while in a submenu. See The ML Menu button. Not on D9, use Macro to run fixture macros and Align to access Align function.
Move
Used to move items to different handles. Use Latch to keep the Move function active for moving multiple items.
Example: Move {Source Playback} {Destination Playback}
Next Step
Moves to the next cue in the connected cue list using programmed fade times. Labelled Next Cue or Cue + on some consoles. See Running a cue list.
Next Time
Lets you edit timing information for the next cue in a connected cue list. See Edit times of a running cue list.
Not
Used when selecting ranges of items. See Selecting fixtures and dimmers by number.
Example: Fixture 1 Through 5 not 3 selects fixtures 1, 2, 4, 5
Odd/Even
Replaced by All. Used to start and end odd/even selection from a range of selected fixtures. See Selecting fixtures using a pattern.
Off
Used to deactivate specific attribute values from fixtures or in playbacks. Attributes set to Off can later be restored to their previous values. See Deactivate attributes using Off.
Open
(D9 only) Open workspace window, like double pressing View.
(Quartz, Titan Mobile) Show details about item, or double press to open workspace window, see View.
Open/View
(Sapphire Touch, Arena, Tiger Touch only)
Show details about item, or double press to open workspace window, see View.
Options
Followed by Select button, shows options screen for item. Usually used with playbacks but can set options for other types of item. See Playback Options
Page +
Move to next page in the fader bank (consoles with multiple fader banks may have several of these buttons). See also Go Page. See Changing playback pages.
Page -
Move to previous page in the fader bank (consoles with multiple fader banks may have several of these buttons). See also Go Page. See Changing playback pages.
Palette
Opens the Palette menu which is used when recalling palettes by number. See Recalling palettes.
Patch
Opens the Patch menu. See Patching new fixtures or dimmers.
Pattern/All
(D9 only) Used to start and end pattern selection (such as odd/even) within a range of selected fixtures. Same as All on other consoles, see All.
Playback
(Arena) Opens the Playbacks workspace window showing touch buttons for additional playback storage.
(D9) If pressed after View, opens the Playbacks workspace window.
Playback (wheels)
(D9 only - button to right of wheels) Sets the wheels to playback control mode.
Position
Selects the Position attribute group so the wheels control pan, tilt etc. Also used for creating masks. See Changing Attributes using the Wheels.
Preload/Auto
(D9 only) Preload the Scene Master preset state (loads the LTP values of non-illuminated fixtures so they don't visibly move when the state is faded in). See Scene Master.
Prev Step
Moves to the previous cue in the connected cue list using programmed fade times. Labelled Prev Cue or Cue - on some consoles. See Running a cue list.
Enter Record mode to record playbacks or palettes. See Creating a cue and Storing a palette. Press multiple times to step through Record Cue / Record Chase / Record Cue List / Record Timeline options.
Buttons | Action |
---|---|
{Select} | Record programmer state to cue |
{Palette window button} | Record programmer state to palette |
{Workspace select button} | Record current workspace state to workspace select button |
Highlight | Record the highlight state, see Highlight |
Locate | Record the locate state, see Locate. |
Record Step
Record the programmer into the current active cue in the connected cue list. See Editing a cue list while recording
Release
Used to override the LTP behaviour of attributes when a playback is killed. See Release.
Can also be used to release various other items.
Buttons | Action |
---|---|
Release {Master} | Releases the master to its default state (no effect on output), see Releasing a Master. |
Release {Playback} | Release the playbacks by priority. See Release. |
Release Clear | Release attributes in the programmer. See Release. |
Release Go Page | Release whole page of playbacks. See Release Page. |
Release Release | Release all active playbacks by priority. See Release. |
Release | Record the release or power on state. See Power On State. |
Rem Dim
Turns off all unselected fixtures. Not fitted on all consoles, can also be accessed by Avo + All. See Turn Off Unselected Fixtures
Reset
(D9 only) Clear the preset state of the Scene Master. See Scene Master.
Review
Re-runs the fade times of the current live cue to allow you to see timing changes. See Edit Times of a Running Cue List
Right
(D9 / ST only) Right mouse button when trackball in mouse mode.
Scroll
Makes the wheels scroll the focussed zone up/down.
Select If
Selects all fixtures which have intensity above zero. See Select If.
Set
This button has become the Time button.
Shape
Selects the Shape/FX menu to run shapes, key frame shapes or pixel map effects. See Shapes and Effects.
Size/Position
Moves the currently selected workspace window around the different size and position options. If Avo held also, moves the window to the other screen.
Snap
Enables Snap mode which makes Prev Step / Next Step buttons snap through cues without using the programmed fade times in cue lists or chases. See Running a cue list. Sets the Chase Snap (if a chase is connected) or Cue List Snap (if a cue list is connected) user setting in General user settings.
Special
Selects the Special attribute group so the wheels control fixture-specific functions like modes and macros. Also used for creating masks. See Changing Attributes using the Wheels.
Stops/freezes the current cue fades. See Running a cue list. If used when already stopped, goes back a cue.
Through
Used when selecting ranges of items. See Selecting fixtures and dimmers by number.
Example: Fixture 1 Through 5 not 3 selects fixtures 1, 2, 4, 5
Also when entering time or timecode values the And and Through buttons move the cursor between hours/minutes/seconds/frames.
Time
Show the Times menu which is used to set cue timing. See Fade times. Also used to set fade times directly. See Times.
Buttons | Action |
---|---|
Time n | Set n second fade into programmer, will record with the next cue to be recorded |
Time Fixture n | Set n second fade into programmer for all attributes of selected fixtures |
Undo
Undo the last action (an Undo list is shown in the system prompt). See Undo/Redo.
Buttons | Action |
---|---|
Avo + Undo | Redo (revert the last Undo change) |
Unfold
followed by playback Select, splits out a cue list or chase onto the playback faders so each cue/step can be edited individually. See Editing a chase using unfold.
Update
Updates the current cue by merging the contents of the programmer. See Updating Stored Values and Palettes used in a Cue.
View
(D9, Titan Go, Pearl Expert, Tiger Touch 1)
Followed by Select button to show details about item, or double press to open workspace window. See Palettes and Cues, or Opening Workspace Windows.
Also gives shortcuts to opening workspace windows and editing workspaces:
Buttons | Action |
---|---|
View Beam | Open Beam palettes view |
View Colour | Open Colour palettes view |
View Connect | Open Playback view for connected playback |
View Copy | Copy workspace select button |
View Delete | Delete workspace select button |
View Fixture | Open Fixtures window |
View FX | Open Shape palettes view |
View Gobo | Open Beam palettes view |
View Group | Open Groups window |
View Intensity | Open Intensity View |
View Macros | Open Macros window |
View Move | Move workspace select button |
View Off | Open Active playbacks window |
View Options | Open Attribute editor |
View Patch | Open Patch view |
View Playback | Open Playbacks view |
View Position | Open Position Palettes view |
View Release | Open Active playbacks window |
View Shape | Open Shape palettes view |
View n Enter | Recall workspace with ID number n |
Visualiser
Opens the Visualiser window. See Capture visualiser.
Wheel @
(The @ buttons next to the wheels) - Open the Wheel @ menu which lets you control the attribute which is currently allocated to the wheel.
XYZ
(D9 only - button to right of wheels) Sets the wheels to XYZ position mode for moving fixtures in Visualiser or Layout Editor.