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Version: 12.0

Chase Options

To set options for a chase, press Playback Options on the root menu, then press the Select button of the playback to be edited. Options will be shown on the softkeys. To view the options window, press

View/Open then the Select button of the playback, then click the Options tab.

Playback Options (playback tab) for a chase

Most of the options are the same as for Cues (see Playback Options), only the additional Chase options are described here.

Playback Tab#

Blind, Priority, Shape Behaviour are described in the Cues chapter.

Loop Action#

Sets what happens at the end of the chase:

Stop on Final Cue - Chase stops at the endLoop - The chase will loop back to the beginning

Play Order#

Sets the direction of the chase.

Linking#

Sets how the cues in the chase are linked. The options are:

 Link according to individual steps - Each step in the chase will obey its individual link settings which are set using the Playback View window or the Unfold function.

Always Link Steps - The chase will run on its own using the timesNever Link Steps - The chase will pause after every delay/fade time for the user to press Go

When a chase is unlinked, raising the fader does not fire the first cue, which can be a problem. To get round this, if the chase is not looped, simply link the first cue to the previous one. If the chase is looped, add a dummy step at the end with 0 sec fade, 0 sec delay and link the first step to this one.

Speed Multiplier#

Allows you to set a speed factor for the chase.

Speed#

Provides another way of setting chase speed.

XFade#

Provides another way of setting chase crossfade.

Fixture Overlap#

Allows you to set the fixture overlap for the chase.

See Setting Speed and Crossfade for a Chase for more details.

Handle Tab#

All options in this section are described in Playback Options.

Effects Tab#

All options in this section are described in Playback Options.

Release Tab#

Release Mask and Release Time are described in Playback Options.

Cue Release#

Allows you to create an overlay chase with gaps in it where the fixtures will return to their previous state.

For example you could create a chase where every alternate cue sets the fixtures to white, with the in between cues being blank. If this option is on, the fixtures will bump to white then return to the colour set from a previous look.

Renumber All Cues#

This option is only available on the softkeys, not the option screen. This will renumber all the cues in the chase starting from 1.

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