To set options for a chase, press Options or Options on the root menu, then press the Select button of the playback to be edited. Options will be shown on the softkeys. You can also set options from the Chase View window, press Open/View then the Select button of the playback, then click the Options tab.
Most of the options are the same as for Cues (see playback Options), only the additional Chase options are described here.
All options are the same as for a cue. See Handle.
Unlinks all the steps in the chase so you need to press the Go button to move to the next step.
Sets how the cues in the chase are linked. The options are:Always Link Steps - The chase will run on its own using the timesNever Link Steps - The chase will pause after every delay/fade time for the user to press Go
When a chase is unlinked, raising the fader does not fire the first cue, which can be a problem. To get round this, if the chase is not looped, simply link the first cue to the previous one. If the chase is looped, add a dummy step at the end with 0 sec fade, 0 sec delay and link the first step to this one.
Sets what happens at the end of the chase:Stop on Final Cue - Chase stops at the endLoop - The chase will loop back to the beginning
Sets the direction of the chase.
Flash Fade In, Flash Fade Out and Speed are described in the Cues chapter. Chase speed can also be set using the left hand wheel if the wheels are connected to the chase. See Setting Speed and Crossfade for a Chase for more details.
You can set a speed factor here to speed up or slow down the chase independently of the speed setting.
Sets chase crossfade between steps. If the wheels are connected to the chase, the right hand wheel changes the crossfade and the value set will be shown here.
All options here are the same as for cues - see Effects.
Release Mask and Release Time are described in Release.
If turned on, after each step in the chase fixtures which are not programmed in the next step will be released.
This allows you to create an overlay chase with gaps in it where the fixtures will return to their previous state.
For example you could create a chase where every alternate cue sets the fixtures to white, with the in between cues being blank. If this option is on, the fixtures will bump to white then return to the colour set from a previous look.